Simple, credit-based pricing
Kick off with 20 free credits. Add packs that never expire whenever you like, or go Pro and get 500 fresh credits every month.
Free
€0.00
Poke around, make a few models and see what clicks.
- 20 monthly credits
- 1 generation at a time
- Priority queue
- Commercial license
- Download as GLB, FBX, OBJ, USDZ or STL
- Public API access
Pro
Most popular€11.99/month
500 fresh credits every month, so 2.4¢ per credit.
- 500 monthly credits
- 3 generations at a time
- Priority queue
- Commercial license
- Download as GLB, FBX, OBJ, USDZ or STL
- Public API access
USD rate not available yet — showing EUR
Credit packs
Top up whenever you like, on any plan. Credits stay on your account for good.
Maker
Save 4%250
credits
+10 bonus credits
€7.503.0¢ per credit
Enough for about 15 textured models
Buy MakerCreator
Save 5%500
credits
+25 bonus credits
€15.003.0¢ per credit
Enough for about 30 textured models
Buy CreatorStudio
Save 9%1,000
credits
+100 bonus credits
€30.003.0¢ per credit
Enough for about 64 textured models
Buy StudioTeam
Save 13%2,000
credits
+300 bonus credits
€60.003.0¢ per credit
Enough for about 135 textured models
Buy TeamAgency
Save 17%5,000
credits
+1,000 bonus credits
€150.003.0¢ per credit
Enough for about 352 textured models
Buy AgencyEnterprise
Save 20%10,000
credits
+2,500 bonus credits
€300.003.0¢ per credit
Enough for about 735 textured models
Buy EnterpriseToday's deals
20 special packs under the usual price, new every day.
Deal of the day
1.90¢ per credit
Resets in
10:43:18
- 37 creditsSave 8%€1.022.76¢ per credit
- 324 creditsSave 15%€8.272.55¢ per credit
- 5,257 creditsSave 24%€120.522.29¢ per credit
What your credits get you
Every operation is priced from what it costs us to run. You never pay more than the price shown — if it comes out cheaper, the difference returns to you automatically, and failed jobs are refunded in full.
| Operation | Credits |
|---|---|
Text to 3D — draft mesh Plain geometry for quick blockouts | 9 |
From a description, textured Plain colour or full PBR maps, your call | 17 |
From one picture, textured Built from one reference picture | 25 |
From several angles, textured A front view plus as many as three others | 25 |
Low-poly model Textured low poly, ready for games | 34 |
HD textures (4K) Extra for any textured generation | +8 |
8K textures Extra for any textured generation | +17 |
Ultra geometry Extra: a denser, finer-detailed mesh | +17 |
T-pose pre-step Add-on for pictures: stands your character in a T-pose first | +5 |
Re-texture Fresh texture for a model you already have | 9 |
Retopology Tidy mesh at the polycount you choose | 25 |
Auto-rig The skeleton check costs nothing; models that can't be rigged aren't charged | 21 |
Animation Priced per clip, max five per job | 9 |
Export format For each additional format (FBX, OBJ, USDZ, STL); GLB comes free | 5 |
Questions
Will my credits run out over time?
No — credits have no expiry date. Whether they came from a pack or with a Pro month, they sit on your balance until you use them.
What if a model doesn't come out?
We reserve the credits when your job begins and hand them straight back if it fails. You pay only for the models you actually receive.
Is Pro a recurring subscription?
It isn't. Each Pro month is paid up front: Pro stays active until that month ends, then you drop back to Free and keep all your credits. You can add another month whenever you like — it's added on after the current one.
Am I allowed to sell or ship what I make?
Anything you generate on Pro includes a commercial license. Models made on Free are meant for personal projects and trying things out.
Will I receive an invoice?
Yes — a PDF invoice is created for every payment. Want your company details on it? Fill in the company name, address and VAT ID on the billing page before you check out.
Which payment options are there?
Pick any method listed at checkout, such as a bank transfer or paying by card in person at our counter. Card payments run through the payment provider or terminal, so your card details never reach us and are never stored by us.